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[Options]
DefaultPath=VC98\sdk\Graphics\DirectX\foxbear
SampleDir=VC98\sdk\Graphics\DirectX\foxbear

[Files]
backlist.dat=2
bmp.c=2
ddraw.c=2
debug\foxbear.res=0
fbsound.c=2
fbsound.h=2
forelist.dat=2
fox.ico=2
foxbear.art=2
foxbear.c=2
foxbear.def=2
foxbear.dsp=2
foxbear.h=2
foxbear.rc=2
gameproc.c=2
gameproc.h=2
gfx.c=2
gfx.h=2
jump.wav=2
makefile=2
midlist.dat=2
miss01.wav=2
miss02.wav=2
plane.c=2
plane.h=2
rcids.h=2
readme.txt=2
rgb332.pal=2
sprite.c=2
sprite.h=2
stop.wav=2
strike01.wav=2
strike02.wav=2
stunned.wav=2
surflist.dat=2
throw.wav=2
tile.c=2
tile.h=2
wavdata\16-22\jump.wav=2
wavdata\16-22\miss01.wav=2
wavdata\16-22\miss02.wav=2
wavdata\16-22\stop.wav=2
wavdata\16-22\strike01.wav=2
wavdata\16-22\strike02.wav=2
wavdata\16-22\stunned.wav=2
wavdata\16-22\throw.wav=2
wavdata\16-44\jump.wav=2
wavdata\16-44\miss01.wav=2
wavdata\16-44\miss02.wav=2
wavdata\16-44\stop.wav=2
wavdata\16-44\strike01.wav=2
wavdata\16-44\strike02.wav=2
wavdata\16-44\stunned.wav=2
wavdata\16-44\throw.wav=2
wavdata\8-11\jump.wav=2
wavdata\8-11\miss01.wav=2
wavdata\8-11\miss02.wav=2
wavdata\8-11\stop.wav=2
wavdata\8-11\strike01.wav=2
wavdata\8-11\strike02.wav=2
wavdata\8-11\stunned.wav=2
wavdata\8-11\throw.wav=2
wavdata\8-22\jump.wav=2
wavdata\8-22\miss01.wav=2
wavdata\8-22\miss02.wav=2
wavdata\8-22\stop.wav=2
wavdata\8-22\strike01.wav=2
wavdata\8-22\strike02.wav=2
wavdata\8-22\stunned.wav=2
wavdata\8-22\throw.wav=2