Content Supported by Sourcelens Consulting

[Options]
DefaultPath=VC98\sdk\Graphics\DirectX\media
SampleDir=VC98\sdk\Graphics\DirectX\media

[Files]
banana.bmp=2
banana.ppm=2
bang.wav=2
bangbang.wav=2
bigship1.x=2
blow1.wav=2
blow2.wav=2
bounce.wav=2
camera.x=2
chainsw.wav=2
checker.bmp=2
checker.ppm=2
cherry.x=2
cube.x=2
c_bang.wav=2
dropship.x=2
d_bang.wav=2
egg.x=2
gunfire.wav=2
hum.wav=2
jump.wav=2
lake.bmp=2
lake.ppm=2
land4.x=2
level.wav=2
miss01.wav=2
miss02.wav=2
mslogo.x=2
multi.x=2
ncube.x=2
nyuk.wav=2
piehit2.wav=2
plane.wav=2
pm_bship.x=2
pm_cam.x=2
pm_chrry.x=2
pm_cube.x=2
pm_dship.x=2
pm_egg.x=2
pm_land4.x=2
pm_mslog.x=2
pm_multi.x=2
pm_rmlog.x=2
pm_sph0.x=2
pm_sph1.x=2
pm_sph2.x=2
pm_sph3.x=2
pm_sph4.x=2
pm_torus.x=2
pm_tpot.x=2
pm_tpot0.x=2
pm_tpot1.x=2
pm_tpot2.x=2
pm_tpot3.x=2
pm_tree.x=2
p_bang.wav=2
rev.wav=2
rmlogo.x=2
run.wav=2
shield.wav=2
skid.wav=2
sphere0.x=2
sphere1.x=2
sphere2.x=2
sphere3.x=2
sphere4.x=2
stop.wav=2
strike01.wav=2
strike02.wav=2
stunned.wav=2
s_bang.wav=2
teapot.x=2
tex1.bmp=2
tex1.ppm=2
tex2.bmp=2
tex2.ppm=2
tex3.bmp=2
tex3.ppm=2
tex4.bmp=2
tex4.ppm=2
tex5.bmp=2
tex5.ppm=2
tex6.bmp=2
tex6.ppm=2
tex7.bmp=2
tex7.ppm=2
throw.wav=2
torus.x=2
tpot0.x=2
tpot1.x=2
tpot2.x=2
tpot3.x=2
tree.x=2
walk.wav=2
win95.bmp=2
win95.ppm=2
woob.wav=2