Content Supported by Sourcelens Consulting

[Options]
DefaultPath=VC98\sdk\Graphics\DirectX\rockem
SampleDir=VC98\sdk\Graphics\DirectX\rockem

[Files]
arena.x=2
block1.wav=2
block2.wav=2
block3.wav=2
cboo.wav=2
cloop.wav=2
control.cpp=2
control.h=2
cyeah.wav=2
debris_b.x=2
debris_r.x=2
debug\rockem3d.res=0
defend1.wav=2
defend2.wav=2
demech.x=2
demechbk.ppm=2
demechbt.ppm=2
demechch.ppm=2
demechgr.ppm=2
demechh1.ppm=2
demechh2.ppm=2
demechhd.ppm=2
demechhn.ppm=2
demechla.ppm=2
demechll.ppm=2
demechua.ppm=2
demechul.ppm=2
directx.cpp=2
directx.h=2
gdk_fill.ppm=2
head.wav=2
intro.wav=2
makefile=2
midi.cpp=2
midi.h=2
punch.wav=2
punch1.wav=2
punch2.wav=2
punch3.wav=2
punch4.wav=2
random1.wav=2
random2.wav=2
random3.wav=2
random4.wav=2
random5.wav=2
random6.wav=2
readme.txt=2
resource.h=2
revdn1.wav=2
revdn2.wav=2
revdn3.wav=2
revup1.wav=2
revup2.wav=2
revup3.wav=2
rm.cpp=2
rm.h=2
rockem3d.bin=2
rockem3d.dsp=2
rockem3d.ico=2
rockem3d.mid=2
rockem3d.pal=2
rockem3d.rc=2
skmech.x=2
skmechbk.ppm=2
skmechbt.ppm=2
skmechch.ppm=2
skmechgr.ppm=2
skmechhn.ppm=2
skmechjd.ppm=2
skmechla.ppm=2
skmechll.ppm=2
skmechua.ppm=2
skmechul.ppm=2
splash.pal=2
walk0.wav=2
walk1.wav=2
whoosh1.wav=2
whoosh2.wav=2
winmain.cpp=2
winmain.h=2