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# Nmake macros for building Windows 32-Bit apps
!include <win32.mak>
!if "$(CPU)" == "i386" # .syms are useful for Win95
SYM = aviedi32.sym
!endif
all: aviedi32.exe $(SYM)
OBJS=aviedit.obj audio.obj
LIBS=msacm32.lib vfw32.lib winmm.lib shell32.lib
OTHERCLOPTS=-DWIN32_LEAN_AND_MEAN -nologo -I. -I..\include
OTHERRCOPTS=-DWIN32_LEAN_AND_MEAN -I. -I..\include
# Update the resource if necessary
aviedit.res: aviedit.rc aviedit.h aviedit.rcv aviedit.ico
$(rc) -r -DWIN32 $(OTHERRCOPTS) aviedit.rc
# Update the object file if necessary
audio.obj: audio.c audio.h
$(cc) $(cdebug) $(cflags) $(cvars) $(OTHERCLOPTS) audio.c
aviedit.obj: aviedit.c aviedit.h muldiv32.h
$(cc) $(cdebug) $(cflags) $(cvars) $(OTHERCLOPTS) aviedit.c
# Update the executable file if necessary, and if so, add the resource back in.
aviedi32.exe aviedi32.map: $(OBJS) aviedit.res
$(link) $(linkdebug) $(guiflags) -out:aviedi32.exe $(OBJS) aviedit.res $(guilibs) \
$(LIBS) -map:$*.map
aviedi32.sym: $*.map
mapsym $*.map
clean:
@if exist aviedi32.exe del aviedi32.exe
@if exist *.obj del *.obj
@if exist *.map del *.map
@if exist *.sym del *.sym
@if exist *.res del *.res
@if exist *.pdb del *.pdb
@if exist *.exp del *.exp
@if exist *.lib del *.lib